36. Mono Playground: Finally returned.

It's been way too long, but I plan to become more active on this blog, especially since I'm now doing more projects! For the last five years I've been mostly busy doing configurable logic development for FPGAs at Raytheon Technologies RMD, with my only real major side-project being powlib, an HDL library written in Verilog. Recently, I started to get back into game development as a side hobby, and decided to pick up C#. I've created several terminal-based games as a way to practice C#, such as Tic-Tac-Toe and Connect Four. Quite recently, though, I managed to complete my first graphic-based adventure with MonoGame!

As shown in the video, the game is called Mono Playground! It's gameplay is inspired by the Sonic the Hedgehog gameplay, though plays a bit differently in comparison--I'd say my version is bit more floaty and obviously has a lot less levels and content. I'm in the process of trying to get it released for free on Steam--mostly for the learning experience--but it's going to be a while before the process is complete. For those who are interested right now, you can view the source code and play a release from the GitHub.